weatherless...................80.00744% balance.......................45.54804% offense.......................33.43674% voltturn......................14.13009% sun...........................13.23774% semistall..................... 8.63295% hyperoffense.................. 7.68828% rain.......................... 6.94339% stall......................... 4.69398% monotype...................... 3.53009% multiweather.................. 2.17021% hail.......................... 1.16853% monoghost..................... 1.10639% choice........................ 1.02939% sunstall...................... 0.85679% batonpass..................... 0.85169% sand.......................... 0.83757% sunoffense.................... 0.80789% monopsychic................... 0.68291% monodragon.................... 0.47372% monoelectric.................. 0.32133% mononormal.................... 0.29358% rainoffense................... 0.25070% monowater..................... 0.24181% trickroom..................... 0.24109% dragmag....................... 0.20390% sandoffense................... 0.15940% rainstall..................... 0.14613% monoice....................... 0.12506% monobug....................... 0.11001% monofire...................... 0.09903% monoflying.................... 0.09468% monodark...................... 0.09264% monorock...................... 0.09063% monosteel..................... 0.08340% monopoison.................... 0.07275% monoground.................... 0.06211% tricksun...................... 0.05486% tricksand..................... 0.05486% trapper....................... 0.04491% monofighting.................. 0.04417% monograss..................... 0.04247% trickrain..................... 0.03399% monofairy..................... 0.01941% sandstall..................... 0.01553% hailoffense................... 0.01020% Stalliness (mean: 0.168) |# -2.0| |### -1.5|##### |##### -1.0|########## |################# -0.5|#################### |##################### 0.0|###################### |######################## +0.5|############################## |############################# +1.0|################ |######## +1.5|##### |#### +2.0|## |# +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%