weatherless...................87.88001% offense.......................46.36804% balance.......................29.59376% hyperoffense..................17.47377% voltturn...................... 4.85607% rain.......................... 4.62739% monotype...................... 4.47942% sand.......................... 4.30455% semistall..................... 4.15658% hail.......................... 2.52892% stall......................... 2.40786% mononormal.................... 1.11649% sun........................... 0.80710% trickroom..................... 0.73984% monobug....................... 0.48426% monoice....................... 0.47081% monoflying.................... 0.43045% monoghost..................... 0.39010% monodark...................... 0.39010% monofighting.................. 0.30939% choice........................ 0.30939% rainoffense................... 0.24213% monopoison.................... 0.24213% monopsychic................... 0.21523% dragmag....................... 0.17487% hailoffense................... 0.17487% monodragon.................... 0.16142% multiweather.................. 0.14797% sunoffense.................... 0.14797% monoground.................... 0.12107% monograss..................... 0.10761% tailwind...................... 0.10761% monorock...................... 0.08071% monofairy..................... 0.08071% monofire...................... 0.08071% monoelectric.................. 0.06726% monosteel..................... 0.04036% sandstall..................... 0.04036% trapper....................... 0.04036% sandoffense................... 0.02690% monowater..................... 0.02690% trickhail..................... 0.01345% tricksand..................... 0.01345% Stalliness (mean: -0.250) -2.0|## |####### -1.5|########## |################ -1.0|########################## |######################### -0.5|############################ |############################## 0.0|############################ |##################### +0.5|############### |############### +1.0|######## |#### +1.5|##### |# +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%