weatherless...................87.40892% offense.......................44.92816% balance.......................31.05423% hyperoffense..................16.15785% voltturn...................... 5.96263% semistall..................... 5.04186% rain.......................... 5.00294% sand.......................... 4.92349% monotype...................... 3.64581% stall......................... 2.81789% hail.......................... 2.14880% mononormal.................... 1.03186% trickroom..................... 0.79587% sun........................... 0.66296% monoice....................... 0.45337% monoghost..................... 0.43652% monobug....................... 0.39580% monodark...................... 0.33182% choice........................ 0.24608% monofighting.................. 0.24325% monoflying.................... 0.22677% dragmag....................... 0.20673% monopoison.................... 0.15720% monopsychic................... 0.14775% multiweather.................. 0.14711% sunoffense.................... 0.12492% hailoffense................... 0.09305% rainoffense................... 0.09116% tailwind...................... 0.09116% monodragon.................... 0.07747% monoground.................... 0.07173% monograss..................... 0.07122% monorock...................... 0.04944% sandstall..................... 0.04808% monofire...................... 0.04488% trapper....................... 0.04256% monoelectric.................. 0.04029% monosteel..................... 0.03586% sandoffense................... 0.01944% monowater..................... 0.01944% tricksand..................... 0.01642% monofairy..................... 0.01540% trickhail..................... 0.00972% Stalliness (mean: -0.196) -2.0|## |####### -1.5|########## |############### -1.0|######################### |######################## -0.5|########################## |############################## 0.0|########################### |##################### +0.5|############### |################# +1.0|########## |##### +1.5|###### |# +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%