weatherless...................89.78655% offense.......................41.59283% balance.......................29.04872% hyperoffense..................20.87208% voltturn......................12.31964% sand.......................... 8.89980% semistall..................... 7.10693% stall......................... 1.37944% rain.......................... 1.07575% monotype...................... 0.89866% monoghost..................... 0.69785% trickroom..................... 0.54051% hail.......................... 0.22887% mononormal.................... 0.05512% monobug....................... 0.04274% monopoison.................... 0.02963% monodark...................... 0.02550% monodragon.................... 0.01928% monoice....................... 0.01738% sandstall..................... 0.01321% sun........................... 0.00903% hailoffense................... 0.00682% monoflying.................... 0.00456% rainoffense................... 0.00342% monopsychic................... 0.00269% monofire...................... 0.00248% monofighting.................. 0.00205% sunoffense.................... 0.00105% choice........................ 0.00061% monofairy..................... 0.00010% monoground.................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.217) -2.0|## |#### -1.5|############# |###### -1.0|########## |####### -0.5|############# |############################## 0.0|########## |############ +0.5|######### |########### +1.0|####### |### +1.5|#### |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.69%