weatherless...................88.49460% offense.......................38.35189% hyperoffense..................24.25653% balance.......................19.41964% semistall.....................15.68915% sand..........................11.49374% voltturn......................10.21261% stall......................... 2.28279% monotype...................... 0.21122% monoghost..................... 0.20227% trickroom..................... 0.07959% hail.......................... 0.01116% monodark...................... 0.00371% monobug....................... 0.00228% monopoison.................... 0.00183% monoice....................... 0.00054% sandstall..................... 0.00049% rain.......................... 0.00046% monodragon.................... 0.00035% monoflying.................... 0.00018% rainoffense................... 0.00006% mononormal.................... 0.00005% hailoffense................... 0.00005% sun........................... 0.00004% sunoffense.................... 0.00003% monofire...................... 0.00001% monopsychic................... 0.00000% monofighting.................. 0.00000% choice........................ 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.178) -2.0|## |### -1.5|################ |##### -1.0|############ |## -0.5|############# |############################## 0.0|####### |############# +0.5|###### |##### +1.0|####### |############### +1.5|### |# +2.0|### | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.71%