weatherless...................85.57266% offense.......................35.30138% hyperoffense..................30.73857% balance.......................28.49895% voltturn......................19.96959% choice........................ 6.84445% trickroom..................... 6.61493% sand.......................... 6.12857% semistall..................... 5.10943% rain.......................... 3.53715% hail.......................... 2.52285% sun........................... 2.24173% stall......................... 0.35167% hailoffense................... 0.26901% sandoffense................... 0.22187% monotype...................... 0.21775% monofairy..................... 0.17760% dragmag....................... 0.15132% rainoffense................... 0.14625% gravity....................... 0.11171% sunoffense.................... 0.07833% tricksun...................... 0.03215% monoghost..................... 0.02821% sandstall..................... 0.00694% monobug....................... 0.00571% monodragon.................... 0.00515% multiweather.................. 0.00295% tailwind...................... 0.00157% monoelectric.................. 0.00087% monopoison.................... 0.00008% monoice....................... 0.00008% rainstall..................... 0.00007% monodark...................... 0.00004% monofighting.................. 0.00001% tricksand..................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.521) |###### -2.0|####### |###### -1.5|#################### |########### -1.0|############### |################# -0.5|################ |######### 0.0|################ |############################## +0.5|###### |########## +1.0|####### |## +1.5|# | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.56%