weatherless...................79.72141% offense.......................45.31644% balance.......................39.88594% sun...........................10.28061% hyperoffense.................. 7.98425% sand.......................... 4.62299% semistall..................... 3.98203% hail.......................... 3.87605% stall......................... 2.83133% rain.......................... 2.02887% voltturn...................... 1.92288% monotype...................... 1.47371% sunoffense.................... 1.24659% trickroom..................... 1.22136% choice........................ 0.90340% sandstall..................... 0.64601% multiweather.................. 0.44918% monofire...................... 0.32300% sandoffense................... 0.19178% monopoison.................... 0.17664% rainoffense................... 0.17160% monofighting.................. 0.17160% mononormal.................... 0.16150% monopsychic................... 0.14131% monobug....................... 0.12617% monowater..................... 0.12113% monoice....................... 0.09589% tricksand..................... 0.09589% hailoffense................... 0.08075% tricksun...................... 0.07570% monoghost..................... 0.07066% monofairy..................... 0.06056% monoelectric.................. 0.04038% sunstall...................... 0.03028% monodragon.................... 0.03028% monosteel..................... 0.02019% monodark...................... 0.01514% tailwind...................... 0.01514% gravity....................... 0.01514% trickhail..................... 0.01514% rainstall..................... 0.01514% monoflying.................... 0.01009% trickrain..................... 0.00505% monorock...................... 0.00505% trapper....................... 0.00505% monoground.................... 0.00505% Stalliness (mean: -0.028) |# -1.5|## |##### -1.0|############ |################### -0.5|####################### |######################## 0.0|############################## |############################ +0.5|################## |############ +1.0|######## |#### +1.5|## |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.52%