weatherless...................79.13204% balance.......................48.63456% offense.......................35.71493% hail..........................10.16829% hyperoffense.................. 6.55271% sun........................... 6.25931% stall......................... 5.03876% sand.......................... 4.80139% semistall..................... 4.05904% voltturn...................... 2.74445% choice........................ 1.37727% trickroom..................... 0.81640% multiweather.................. 0.66102% monotype...................... 0.57840% monoghost..................... 0.48003% sandstall..................... 0.42359% sunoffense.................... 0.42158% hailoffense................... 0.40499% rain.......................... 0.30000% sandoffense................... 0.20609% monofighting.................. 0.07406% tricksand..................... 0.07039% monowater..................... 0.01018% monofairy..................... 0.00516% monoelectric.................. 0.00255% monopoison.................... 0.00237% monobug....................... 0.00181% monofire...................... 0.00176% rainoffense................... 0.00175% sunstall...................... 0.00118% mononormal.................... 0.00064% monoice....................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.135) |## -1.5|# |## -1.0|####### |############### -0.5|########### |######## 0.0|#################### |############################## +0.5|######### |############ +1.0|########### |#### +1.5|# |# +2.0| |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.72%