weatherless...................80.89986% balance.......................51.87127% offense.......................25.54400% stall.........................14.66066% hail..........................13.39739% semistall..................... 5.91754% sun........................... 4.08436% hyperoffense.................. 2.00653% sand.......................... 1.87029% voltturn...................... 1.13683% multiweather.................. 0.34711% sunoffense.................... 0.24135% hailoffense................... 0.19938% rain.......................... 0.09522% trickroom..................... 0.08502% choice........................ 0.08059% monotype...................... 0.03656% sandoffense................... 0.03469% tricksand..................... 0.03399% monoghost..................... 0.02188% monofighting.................. 0.01231% monowater..................... 0.00148% monofairy..................... 0.00054% rainoffense................... 0.00035% monoelectric.................. 0.00033% sunstall...................... 0.00012% mononormal.................... 0.00001% monobug....................... 0.00001% monopoison.................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.556) |# -1.5|# |# -1.0|# |########### -0.5|####### |###### 0.0|################## |############################## +0.5|########## |#################### +1.0|########## |##### +1.5|# |## +2.0| |#### +2.5|###### |## +3.0|##### more negative = more offensive, more positive = more stall one # = 0.70%