weatherless...................85.78575% offense.......................53.14912% hyperoffense..................34.63316% balance.......................11.73286% sand..........................10.84794% hail.......................... 3.59586% voltturn...................... 3.18554% monotype...................... 1.92140% sandoffense................... 1.66187% monoice....................... 1.36462% trickroom..................... 1.00687% multiweather.................. 0.88595% hailoffense................... 0.41495% semistall..................... 0.40601% rain.......................... 0.37441% sun........................... 0.28200% monoflying.................... 0.25537% batonpass..................... 0.13799% tailwind...................... 0.13456% rainoffense................... 0.12676% monorock...................... 0.11908% stall......................... 0.07885% monodragon.................... 0.04666% monoghost..................... 0.04386% trickhail..................... 0.02917% sunoffense.................... 0.02865% monoelectric.................. 0.02614% tricksand..................... 0.02242% monosteel..................... 0.02100% dragmag....................... 0.01513% monofighting.................. 0.01244% monowater..................... 0.00820% monodark...................... 0.00820% mononormal.................... 0.00762% monopoison.................... 0.00410% hailstall..................... 0.00410% monofire...................... 0.00410% Stalliness (mean: -0.707) -2.0|### |##### -1.5|################ |########################### -1.0|############################## |############################## -0.5|######################### |######################### 0.0|############### |########## +0.5|##### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.51%