weatherless...................83.08623% offense.......................46.71998% hyperoffense..................33.99133% balance.......................17.52198% sand..........................14.22276% voltturn...................... 3.24865% hail.......................... 3.10248% semistall..................... 1.76670% sandoffense................... 1.50847% monotype...................... 1.02033% monoice....................... 1.01649% hailoffense................... 0.72751% multiweather.................. 0.58050% trickroom..................... 0.37643% batonpass..................... 0.13228% tailwind...................... 0.11417% sun........................... 0.09864% rain.......................... 0.07039% trickhail..................... 0.04724% rainoffense................... 0.03022% sunoffense.................... 0.00373% monoelectric.................. 0.00283% monoflying.................... 0.00067% monorock...................... 0.00034% tricksand..................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% stall......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.621) -2.0|## |###### -1.5|############ |############################# -1.0|############################## |############################# -0.5|##################### |######################## 0.0|############### |############### +0.5|########## |### +1.0|### | more negative = more offensive, more positive = more stall one # = 0.50%