weatherless...................47.33731% rain..........................37.84619% offense.......................33.29766% balance.......................32.74663% hyperoffense..................21.25110% sun...........................12.50403% semistall..................... 8.74244% rainoffense................... 7.66121% sand.......................... 7.06600% multiweather.................. 5.00787% trickroom..................... 4.10602% stall......................... 3.96217% sunoffense.................... 2.57339% trickrain..................... 1.83906% voltturn...................... 1.53440% choice........................ 0.72276% dragmag....................... 0.67508% rainstall..................... 0.45358% sandstall..................... 0.41206% hail.......................... 0.32055% sandoffense................... 0.30599% tricksun...................... 0.16625% sunstall...................... 0.11206% monotype...................... 0.06686% trickhail..................... 0.02524% tailwind...................... 0.02128% monopsychic................... 0.02105% tricksand..................... 0.01631% monodragon.................... 0.01513% monoghost..................... 0.01444% monofairy..................... 0.01015% monoelectric.................. 0.00336% monoice....................... 0.00320% monowater..................... 0.00177% monoflying.................... 0.00147% monosteel..................... 0.00137% monofighting.................. 0.00106% monorock...................... 0.00090% hailoffense................... 0.00059% monobug....................... 0.00045% monoground.................... 0.00004% monodark...................... 0.00003% monopoison.................... 0.00002% monofire...................... 0.00001% monograss..................... 0.00000% mononormal.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.106) -2.5| | -2.0|# |#### -1.5|##################### |############################ -1.0|####################### |####################### -0.5|########################### |######################## 0.0|############################## |############################# +0.5|##################### |##################### +1.0|################## |############### +1.5|###### |### +2.0|### |#### +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.33%