weatherless...................91.81393% offense.......................51.28377% balance.......................27.96262% hyperoffense..................16.89417% voltturn...................... 9.28905% sun........................... 3.91428% semistall..................... 2.93723% trickroom..................... 2.52082% hail.......................... 2.08003% sand.......................... 1.43205% monotype...................... 1.18221% stall......................... 0.92220% sunoffense.................... 0.91611% rain.......................... 0.84704% choice........................ 0.54641% monowater..................... 0.29454% monoice....................... 0.25391% monoghost..................... 0.21938% gravity....................... 0.18282% hailoffense................... 0.18282% monopsychic................... 0.12797% monobug....................... 0.11985% tricksun...................... 0.10360% monofighting.................. 0.09953% mononormal.................... 0.08125% multiweather.................. 0.06703% tailwind...................... 0.05078% monodragon.................... 0.04469% monopoison.................... 0.04063% rainoffense................... 0.03859% monodark...................... 0.03250% sandoffense................... 0.03047% monograss..................... 0.02844% monoelectric.................. 0.02641% monofairy..................... 0.02438% monoground.................... 0.02438% monoflying.................... 0.01422% monosteel..................... 0.01219% monofire...................... 0.00406% sunstall...................... 0.00203% monorock...................... 0.00203% hailstall..................... 0.00203% tricksand..................... 0.00203% Stalliness (mean: -0.306) -2.0|### |### -1.5|######## |########### -1.0|################## |###################### -0.5|####################### |############################## 0.0|############################## |################### +0.5|############## |######## +1.0|##### |### +1.5|# | +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%