weatherless...................91.86263% offense.......................50.97958% balance.......................27.88831% hyperoffense..................17.33402% voltturn......................10.37786% sun........................... 3.66662% trickroom..................... 3.11720% semistall..................... 2.89357% hail.......................... 2.34501% sand.......................... 1.54236% sunoffense.................... 0.93353% stall......................... 0.90452% monotype...................... 0.88579% rain.......................... 0.66628% choice........................ 0.57313% gravity....................... 0.25177% monoice....................... 0.22697% monowater..................... 0.21350% hailoffense................... 0.17735% monoghost..................... 0.17706% monobug....................... 0.13439% tricksun...................... 0.11016% monopsychic................... 0.06531% tailwind...................... 0.06399% monofighting.................. 0.06136% multiweather.................. 0.05991% monodragon.................... 0.03268% mononormal.................... 0.03168% sandoffense................... 0.03001% rainoffense................... 0.02990% monodark...................... 0.02560% monopoison.................... 0.02088% monoground.................... 0.01927% monofairy..................... 0.01708% monograss..................... 0.01478% monoelectric.................. 0.01215% monoflying.................... 0.00895% monosteel..................... 0.00485% monofire...................... 0.00184% monorock...................... 0.00144% hailstall..................... 0.00144% tricksand..................... 0.00144% sunstall...................... 0.00026% Stalliness (mean: -0.315) -2.0|#### |### -1.5|######### |########### -1.0|################## |###################### -0.5|###################### |############################## 0.0|############################# |#################### +0.5|############## |######## +1.0|##### |## +1.5|# | +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%