weatherless...................92.22228% offense.......................46.87619% balance.......................27.78535% hyperoffense..................19.42522% voltturn......................14.91921% trickroom..................... 7.93145% semistall..................... 3.54516% hail.......................... 3.37375% sun........................... 2.49790% stall......................... 2.36808% sand.......................... 1.81596% sunoffense.................... 0.66977% choice........................ 0.62310% monotype...................... 0.44922% gravity....................... 0.31142% monobug....................... 0.29789% tricksun...................... 0.25174% tailwind...................... 0.17209% rain.......................... 0.14066% monoice....................... 0.09396% hailoffense................... 0.06992% monowater..................... 0.03829% sandoffense................... 0.02661% multiweather.................. 0.02528% monoghost..................... 0.01396% mononormal.................... 0.00260% monopsychic................... 0.00175% rainoffense................... 0.00107% monofighting.................. 0.00077% sunstall...................... 0.00003% monopoison.................... 0.00002% monoflying.................... 0.00001% monograss..................... 0.00000% monosteel..................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.296) -2.0|########## |#### -1.5|######## |########## -1.0|################ |################### -0.5|################# |############################## 0.0|############################# |#################### +0.5|############# |######### +1.0|####### |## +1.5|# | +2.0|#### | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%