weatherless...................68.27849% offense.......................55.21005% balance.......................37.65256% sun...........................10.94574% sand..........................10.00524% rain.......................... 9.14126% hyperoffense.................. 5.26443% trickroom..................... 4.79317% hail.......................... 4.23329% multiweather.................. 2.37846% semistall..................... 1.77831% monotype...................... 1.34330% tricksun...................... 0.93044% voltturn...................... 0.90224% tailwind...................... 0.78544% rainoffense................... 0.55383% tricksand..................... 0.51154% sunoffense.................... 0.34036% monowater..................... 0.33633% sandoffense................... 0.33230% monoghost..................... 0.21146% trickhail..................... 0.16111% monofire...................... 0.10472% monofairy..................... 0.10070% stall......................... 0.09466% hailoffense................... 0.09264% monoelectric.................. 0.08056% monosteel..................... 0.06042% monofighting.................. 0.05840% mononormal.................... 0.05438% trickrain..................... 0.05035% sunstall...................... 0.04632% monopsychic................... 0.04229% monoflying.................... 0.04229% monoice....................... 0.03826% monodark...................... 0.03826% monobug....................... 0.03625% monorock...................... 0.03625% monodragon.................... 0.03222% monograss..................... 0.02618% batonpass..................... 0.02618% monoground.................... 0.02618% monopoison.................... 0.01813% allweather.................... 0.00806% dragmag....................... 0.00604% sandstall..................... 0.00201% rainstall..................... 0.00201% Stalliness (mean: -0.143) |#### -1.0|######### |################# -0.5|####################### |############################## 0.0|############################## |###################### +0.5|############## |####### +1.0|### |# more negative = more offensive, more positive = more stall one # = 0.62%