weatherless...................50.79281% offense.......................44.23256% sand..........................43.69963% hyperoffense..................30.50280% balance.......................18.24563% sandoffense...................13.59496% semistall..................... 3.61944% stall......................... 3.39956% hail.......................... 3.02929% dragmag....................... 2.95092% rain.......................... 2.58139% sandstall..................... 2.06704% choice........................ 1.62299% voltturn...................... 1.42696% rainoffense................... 1.26613% monotype...................... 1.20322% trickroom..................... 0.84381% multiweather.................. 0.75629% sun........................... 0.65317% monofighting.................. 0.41214% sunoffense.................... 0.25801% hailstall..................... 0.25214% gravity....................... 0.21640% tricksand..................... 0.21304% monoice....................... 0.20042% monowater..................... 0.15859% monosteel..................... 0.07744% monorock...................... 0.06731% monobug....................... 0.04452% monodragon.................... 0.03960% monoflying.................... 0.03654% monopoison.................... 0.03332% mononormal.................... 0.02902% monofire...................... 0.02529% monoground.................... 0.02357% monodark...................... 0.02253% monoelectric.................. 0.01970% hailoffense................... 0.01634% tailwind...................... 0.01213% monograss..................... 0.01207% monopsychic................... 0.00903% monoghost..................... 0.00660% trapper....................... 0.00274% trickhail..................... 0.00222% monofairy..................... 0.00102% tricksun...................... 0.00093% sunstall...................... 0.00001% Stalliness (mean: -0.466) -2.0|## |######### -1.5|############### |##################### -1.0|############################ |############################## -0.5|###################### |################# 0.0|################ |############ +0.5|######## |####### +1.0|#### |### +1.5|### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%