sand..........................50.98623% weatherless...................44.72733% offense.......................38.48334% hyperoffense..................31.94423% balance.......................20.96399% sandoffense...................15.88853% dragmag....................... 5.02822% stall......................... 4.65943% semistall..................... 3.94901% hail.......................... 2.86651% sandstall..................... 2.76635% rain.......................... 1.99439% voltturn...................... 1.75342% choice........................ 1.25547% rainoffense................... 1.24980% trickroom..................... 1.20432% multiweather.................. 0.68064% tricksand..................... 0.56340% gravity....................... 0.33311% hailstall..................... 0.31222% monotype...................... 0.27817% monoice....................... 0.11377% monofighting.................. 0.10818% sun........................... 0.10618% sunoffense.................... 0.03752% monodragon.................... 0.02416% monorock...................... 0.01080% monoflying.................... 0.00774% monowater..................... 0.00533% monosteel..................... 0.00449% trickhail..................... 0.00423% hailoffense................... 0.00387% tailwind...................... 0.00144% monoground.................... 0.00142% monofire...................... 0.00060% monodark...................... 0.00051% monopoison.................... 0.00046% monobug....................... 0.00046% monoghost..................... 0.00021% monograss..................... 0.00007% mononormal.................... 0.00002% monopsychic................... 0.00001% monoelectric.................. 0.00000% tricksun...................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.421) -2.0|# |########## -1.5|################# |################### -1.0|######################### |############################## -0.5|################ |############ 0.0|############### |########## +0.5|########## |########### +1.0|#### |### +1.5|#### |### +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.51%