sand..........................55.01687% weatherless...................41.63252% offense.......................35.42748% hyperoffense..................27.40659% balance.......................23.53443% sandoffense...................16.81331% dragmag....................... 8.28638% stall......................... 7.02521% semistall..................... 6.60629% sandstall..................... 4.00048% voltturn...................... 2.60416% hail.......................... 2.54820% rain.......................... 1.54024% choice........................ 0.90062% rainoffense................... 0.78832% multiweather.................. 0.76236% trickroom..................... 0.51633% tricksand..................... 0.49666% monotype...................... 0.21659% hailstall..................... 0.15099% monoice....................... 0.11647% monofighting.................. 0.08074% gravity....................... 0.06414% sun........................... 0.02452% monodragon.................... 0.01071% sunoffense.................... 0.00672% monorock...................... 0.00431% monoflying.................... 0.00337% trickhail..................... 0.00037% monoground.................... 0.00037% tailwind...................... 0.00031% hailoffense................... 0.00028% monosteel..................... 0.00025% monowater..................... 0.00023% monofire...................... 0.00004% monodark...................... 0.00004% monobug....................... 0.00004% monopoison.................... 0.00001% monoghost..................... 0.00001% monograss..................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.219) -2.0|## |########### -1.5|############# |################# -1.0|############################## |############################ -0.5|######################## |############## 0.0|################# |############ +0.5|########### |################## +1.0|######## |####### +1.5|####### |####### +2.0|### |### +2.5|### more negative = more offensive, more positive = more stall one # = 0.43%