weatherless...................46.99163% offense.......................36.71145% balance.......................35.05880% rain..........................24.57573% sand..........................22.29548% hyperoffense..................17.37918% semistall..................... 8.05171% voltturn...................... 5.11945% dragmag....................... 4.53052% sun........................... 4.18286% choice........................ 2.89488% stall......................... 2.79885% hail.......................... 2.26966% sandoffense................... 1.49106% monotype...................... 1.48094% rainstall..................... 0.89641% rainoffense................... 0.83185% trickroom..................... 0.73855% sandstall..................... 0.54301% sunoffense.................... 0.30017% multiweather.................. 0.27962% sunstall...................... 0.26372% monodragon.................... 0.21333% hailoffense................... 0.20568% monowater..................... 0.19908% monodark...................... 0.15012% monofighting.................. 0.13531% monorock...................... 0.10420% monoice....................... 0.08596% monoflying.................... 0.08571% monopsychic................... 0.08162% tricksand..................... 0.07694% monoground.................... 0.07126% hailstall..................... 0.07017% monobug....................... 0.06513% monoghost..................... 0.06237% monosteel..................... 0.06168% monograss..................... 0.05650% mononormal.................... 0.05637% monoelectric.................. 0.05240% monopoison.................... 0.03357% tailwind...................... 0.02806% monofire...................... 0.02010% gravity....................... 0.01335% allweather.................... 0.00917% trickrain..................... 0.00637% trickhail..................... 0.00448% tricksun...................... 0.00141% trapper....................... 0.00094% Stalliness (mean: -0.093) -2.0|## |###### -1.5|########## |##################### -1.0|####################### |######################### -0.5|########################## |########################### 0.0|############################## |########################### +0.5|########################### |###################### +1.0|################ |########## +1.5|###### |### +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.35%