weatherless...................37.36979% balance.......................36.79265% rain..........................30.31348% offense.......................28.92794% sand..........................28.43596% hyperoffense..................20.53642% semistall.....................10.18952% dragmag....................... 6.33733% voltturn...................... 5.37324% stall......................... 3.55346% choice........................ 3.23563% sun........................... 2.69840% sandoffense................... 1.52875% hail.......................... 1.31238% rainstall..................... 1.02587% rainoffense................... 0.92771% sandstall..................... 0.80418% trickroom..................... 0.38918% sunstall...................... 0.31450% monotype...................... 0.28973% sunoffense.................... 0.23956% multiweather.................. 0.12997% monowater..................... 0.10747% monodragon.................... 0.05719% hailstall..................... 0.05629% hailoffense................... 0.04312% tricksand..................... 0.03969% monopsychic................... 0.02332% monorock...................... 0.02227% monoelectric.................. 0.01848% trickrain..................... 0.01490% tailwind...................... 0.01348% monofighting.................. 0.01329% monoghost..................... 0.01140% monoground.................... 0.00944% monopoison.................... 0.00780% monograss..................... 0.00516% monoflying.................... 0.00496% monosteel..................... 0.00392% monodark...................... 0.00317% monobug....................... 0.00083% monofire...................... 0.00069% mononormal.................... 0.00057% monoice....................... 0.00014% gravity....................... 0.00007% trapper....................... 0.00001% tricksun...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.046) -2.0|### |########## -1.5|######### |############################ -1.0|####################### |##################### -0.5|#################### |##################### 0.0|############################# |########################### +0.5|############################## |########################## +1.0|################## |############## +1.5|######## |### +2.0|# |# +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.34%