balance.......................42.15630% sand..........................35.42413% rain..........................31.73647% weatherless...................28.68126% offense.......................23.43022% hyperoffense..................20.03947% semistall.....................11.08807% dragmag....................... 8.45432% voltturn...................... 5.15422% stall......................... 3.28593% choice........................ 3.12767% sun........................... 2.74619% sandoffense................... 1.61578% hail.......................... 1.47971% sandstall..................... 1.06756% rainoffense................... 0.82708% sunstall...................... 0.76919% rainstall..................... 0.76810% monotype...................... 0.39706% monowater..................... 0.30474% trickroom..................... 0.14472% hailstall..................... 0.11561% multiweather.................. 0.06777% sunoffense.................... 0.06528% trickrain..................... 0.03852% monodragon.................... 0.03178% monopsychic................... 0.03046% tricksand..................... 0.02764% monorock...................... 0.01972% monopoison.................... 0.00406% monoground.................... 0.00173% tailwind...................... 0.00150% monoghost..................... 0.00115% monofighting.................. 0.00079% monosteel..................... 0.00064% monograss..................... 0.00063% monoflying.................... 0.00059% monoelectric.................. 0.00036% monodark...................... 0.00027% monofire...................... 0.00009% monobug....................... 0.00005% mononormal.................... 0.00002% gravity....................... 0.00000% monoice....................... 0.00000% hailoffense................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.025) -2.0|### |######## -1.5|######## |####################### -1.0|############### |############## -0.5|########### |############### 0.0|####################### |####################### +0.5|############################ |############################## +1.0|############## |########### +1.5|########## |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.41%