offense.......................49.29180% rain..........................45.51705% sun...........................27.24147% weatherless...................24.64246% balance.......................24.04428% hyperoffense..................15.53218% sand..........................10.19664% multiweather.................. 7.76265% semistall..................... 6.40127% rainoffense................... 4.85424% stall......................... 4.73047% rainstall..................... 3.44472% sunoffense.................... 2.21397% batonpass..................... 1.78080% monotype...................... 1.26513% hail.......................... 1.11386% choice........................ 0.88696% sunstall...................... 0.59131% monowater..................... 0.47442% sandoffense................... 0.42629% dragmag....................... 0.32316% monodragon.................... 0.31628% voltturn...................... 0.24752% allweather.................... 0.18564% sandstall..................... 0.17189% hailstall..................... 0.13751% trickroom..................... 0.12376% monoflying.................... 0.09626% monopsychic................... 0.07563% monobug....................... 0.06188% monodark...................... 0.06188% monosteel..................... 0.05501% monoelectric.................. 0.04125% mononormal.................... 0.04125% monoground.................... 0.03438% gravity....................... 0.02750% monograss..................... 0.02750% monorock...................... 0.02750% tailwind...................... 0.01375% monofighting.................. 0.01375% monoghost..................... 0.01375% monofire...................... 0.01375% monoice....................... 0.01375% tricksun...................... 0.00688% Stalliness (mean: -0.175) -2.0|# |## -1.5|##### |############### -1.0|##################### |############################## -0.5|########################## |######################### 0.0|##################### |############### +0.5|########## |########## +1.0|######## |####### +1.5|## |#### +2.0|# |# +2.5|# | +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.48%