rain..........................48.48689% offense.......................48.17267% sun...........................28.66338% balance.......................24.02844% weatherless...................19.03984% hyperoffense..................14.52199% sand..........................10.56901% semistall..................... 7.59260% multiweather.................. 7.49355% stall......................... 5.68429% rainoffense................... 4.98535% rainstall..................... 4.18829% sunoffense.................... 2.37648% batonpass..................... 1.97116% hail.......................... 0.94460% monotype...................... 0.84257% choice........................ 0.81433% sunstall...................... 0.71528% sandoffense................... 0.35860% monowater..................... 0.33324% voltturn...................... 0.26938% dragmag....................... 0.26757% monodragon.................... 0.22622% hailstall..................... 0.18344% sandstall..................... 0.17743% trickroom..................... 0.10887% monoflying.................... 0.06077% monopsychic................... 0.04880% gravity....................... 0.04327% monosteel..................... 0.03558% monobug....................... 0.03147% monodark...................... 0.02952% mononormal.................... 0.02610% monoelectric.................. 0.02494% monoground.................... 0.02440% monograss..................... 0.01315% tailwind...................... 0.01115% monorock...................... 0.01108% monofighting.................. 0.01039% monoghost..................... 0.00867% monofire...................... 0.00829% monoice....................... 0.00476% tricksun...................... 0.00439% allweather.................... 0.00079% Stalliness (mean: -0.126) -2.0|# |## -1.5|##### |############## -1.0|##################### |############################## -0.5|######################### |####################### 0.0|#################### |############### +0.5|######### |########## +1.0|######### |######### +1.5|## |##### +2.0|## |## +2.5|# | +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.48%