rain..........................53.50562% offense.......................47.95477% sun...........................31.02669% balance.......................21.93497% hyperoffense..................11.91505% sand..........................11.69049% weatherless...................10.24475% semistall..................... 9.87007% stall......................... 8.32514% multiweather.................. 7.20173% rainstall..................... 6.22927% rainoffense................... 3.82580% batonpass..................... 2.44720% sunoffense.................... 2.04563% sunstall...................... 1.24830% hail.......................... 0.90853% choice........................ 0.49256% voltturn...................... 0.22049% hailstall..................... 0.19824% sandstall..................... 0.16556% sandoffense................... 0.14007% dragmag....................... 0.09088% monotype...................... 0.07151% monowater..................... 0.04792% gravity....................... 0.04343% monopsychic................... 0.02355% trickroom..................... 0.00882% allweather.................... 0.00002% monosteel..................... 0.00002% monodark...................... 0.00002% monograss..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.050) -2.0|# |# -1.5|### |############ -1.0|######################### |############################## -0.5|######################## |################### 0.0|################### |############## +0.5|######### |######## +1.0|######### |############# +1.5|## |######### +2.0|### |## +2.5|## | +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.49%