rain..........................53.31387% offense.......................52.48528% sun...........................31.51263% balance.......................13.71090% hyperoffense..................13.32518% stall.........................12.46678% sand..........................10.78710% weatherless...................10.02725% rainstall..................... 9.68609% semistall..................... 8.01185% multiweather.................. 5.73583% rainoffense................... 3.44149% batonpass..................... 2.96655% sunstall...................... 2.42264% sunoffense.................... 2.26446% choice........................ 0.48596% hail.......................... 0.24558% voltturn...................... 0.20029% sandstall..................... 0.16972% sandoffense................... 0.06621% hailstall..................... 0.03673% dragmag....................... 0.01307% monotype...................... 0.00928% monowater..................... 0.00926% gravity....................... 0.00117% trickroom..................... 0.00005% monopsychic................... 0.00002% monodark...................... 0.00000% allweather.................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.086) -2.0|# |# -1.5|##### |########### -1.0|########################### |############################ -0.5|############################## |##################### 0.0|################## |###### +0.5|####### |### +1.0|#### |############ +1.5|## |#################### +2.0|## | +2.5|# | +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.50%