weatherless...................76.44895% balance.......................44.27248% offense.......................35.13358% sand..........................18.52210% hyperoffense..................10.81464% semistall..................... 6.32366% sun........................... 6.15993% voltturn...................... 4.04236% stall......................... 3.45564% dragmag....................... 1.92890% multiweather.................. 1.72634% rain.......................... 0.57612% sandstall..................... 0.40242% sandoffense................... 0.37741% choice........................ 0.14585% monotype...................... 0.05682% trickroom..................... 0.04746% monograss..................... 0.04155% rainoffense................... 0.02483% hail.......................... 0.02016% sunoffense.................... 0.01419% tailwind...................... 0.00535% trickhail..................... 0.00484% monoflying.................... 0.00408% monopoison.................... 0.00397% monoice....................... 0.00187% monobug....................... 0.00156% monowater..................... 0.00112% monodark...................... 0.00084% monofire...................... 0.00055% sunstall...................... 0.00052% monofighting.................. 0.00038% monodragon.................... 0.00028% monoground.................... 0.00022% gravity....................... 0.00019% monoelectric.................. 0.00015% monoghost..................... 0.00010% monorock...................... 0.00010% mononormal.................... 0.00006% monofairy..................... 0.00005% monosteel..................... 0.00004% hailstall..................... 0.00002% monopsychic................... 0.00000% rainstall..................... 0.00000% hailoffense................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.071) -2.0|### |### -1.5|### |#### -1.0|##################### |####### -0.5|######### |##################### 0.0|############################## |####################### +0.5|########################## |################# +1.0|############## |####### +1.5|### |## +2.0|# |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%