sun...........................49.54066% weatherless...................41.56395% offense.......................40.51480% balance.......................24.81087% hyperoffense..................19.76828% rain..........................15.31244% multiweather.................. 9.79295% semistall..................... 7.71264% stall......................... 7.19341% sunoffense.................... 5.44475% batonpass..................... 4.42292% sand.......................... 3.17995% monotype...................... 1.40732% rainoffense................... 1.26614% sunstall...................... 0.74141% monoflying.................... 0.53139% sandstall..................... 0.38443% rainstall..................... 0.29363% mononormal.................... 0.27787% monopsychic................... 0.27189% dragmag....................... 0.24261% hail.......................... 0.23373% voltturn...................... 0.16405% gravity....................... 0.13803% choice........................ 0.11519% monoghost..................... 0.10983% trapper....................... 0.10492% monodragon.................... 0.10292% trickroom..................... 0.07425% monowater..................... 0.06734% monofighting.................. 0.06389% tricksun...................... 0.04851% sandoffense................... 0.03880% monoground.................... 0.03438% monofairy..................... 0.03191% monosteel..................... 0.02082% monobug....................... 0.02081% monodark...................... 0.01962% monofire...................... 0.01861% hailoffense................... 0.01768% tailwind...................... 0.01661% monograss..................... 0.01171% monoelectric.................. 0.01123% monorock...................... 0.01090% monopoison.................... 0.00941% monoice....................... 0.00884% allweather.................... 0.00173% swagplay...................... 0.00173% trickrain..................... 0.00043% hailstall..................... 0.00014% tricksand..................... 0.00007% fear.......................... 0.00001% trickhail..................... 0.00000% Stalliness (mean: -0.109) |# -2.0|#### |########### -1.0|############################ |####################### 0.0|############################## |################ +1.0|############ |##### +2.0|### |# +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.72%