weatherless...................92.33807% offense.......................46.96932% balance.......................29.73310% hyperoffense..................15.07857% voltturn...................... 5.89507% semistall..................... 5.63732% sand.......................... 5.47102% stall......................... 2.58169% trickroom..................... 2.01214% monotype...................... 1.81675% hail.......................... 0.89798% rain.......................... 0.82315% sun........................... 0.51966% choice........................ 0.43236% dragmag....................... 0.42405% monorock...................... 0.24528% sandstall..................... 0.19955% mononormal.................... 0.19539% monobug....................... 0.19124% monoghost..................... 0.18708% monowater..................... 0.16214% monofire...................... 0.16214% monoflying.................... 0.15798% monodark...................... 0.13719% rainoffense................... 0.11640% hailoffense................... 0.11225% monopoison.................... 0.08730% monofighting.................. 0.08315% monoice....................... 0.08315% monopsychic................... 0.07899% sunoffense.................... 0.05820% sandoffense................... 0.04989% multiweather.................. 0.04989% monoelectric.................. 0.04989% tailwind...................... 0.03742% monoground.................... 0.03742% monosteel..................... 0.03326% monograss..................... 0.02494% monodragon.................... 0.02494% monofairy..................... 0.02079% hailstall..................... 0.00831% gravity....................... 0.00416% trickhail..................... 0.00416% Stalliness (mean: -0.176) -2.0|## |#### -1.5|###### |############ -1.0|##################### |######################### -0.5|############################## |########################### 0.0|########################### |################## +0.5|############## |################# +1.0|######### |###### +1.5|## |## +2.0|# | +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%