weatherless...................93.08678% offense.......................44.36927% balance.......................31.42157% hyperoffense..................14.50090% semistall..................... 6.90428% voltturn...................... 6.54669% sand.......................... 5.27499% stall......................... 2.80397% trickroom..................... 2.61141% monotype...................... 1.21059% rain.......................... 0.71853% hail.......................... 0.55286% choice........................ 0.45734% dragmag....................... 0.40032% sun........................... 0.38123% monorock...................... 0.17436% monoghost..................... 0.16839% monofire...................... 0.12937% monowater..................... 0.12406% mononormal.................... 0.11611% sandstall..................... 0.11560% monoflying.................... 0.11126% rainoffense................... 0.09343% monobug....................... 0.08784% sunoffense.................... 0.06997% hailoffense................... 0.06738% monodark...................... 0.06260% monopoison.................... 0.06061% monofighting.................. 0.05502% monopsychic................... 0.05250% monoice....................... 0.04540% tailwind...................... 0.04095% sandoffense................... 0.04000% monodragon.................... 0.02276% monosteel..................... 0.02146% monoelectric.................. 0.02038% multiweather.................. 0.01440% monofairy..................... 0.01415% hailstall..................... 0.00962% monograss..................... 0.00959% monoground.................... 0.00865% gravity....................... 0.00481% trickhail..................... 0.00066% Stalliness (mean: -0.120) -2.0|## |#### -1.5|####### |########### -1.0|#################### |######################## -0.5|############################## |########################### 0.0|########################### |################## +0.5|############## |##################### +1.0|########### |####### +1.5|### |## +2.0|## | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.43%