weatherless...................67.73814% balance.......................40.17197% offense.......................21.29911% rain..........................17.29194% voltturn......................16.13105% sun...........................15.89447% semistall.....................14.49092% stall.........................12.66913% hyperoffense..................11.36888% sunoffense.................... 2.78457% multiweather.................. 1.17986% rainstall..................... 0.70948% choice........................ 0.69058% dragmag....................... 0.33817% monotype...................... 0.31306% monowater..................... 0.23420% rainoffense................... 0.19469% trickroom..................... 0.16038% hail.......................... 0.12890% sand.......................... 0.12642% tricksun...................... 0.06695% hailoffense................... 0.05142% monoflying.................... 0.02961% monodragon.................... 0.01580% monoelectric.................. 0.01242% monofire...................... 0.01134% monoice....................... 0.00371% sandoffense................... 0.00325% monoghost..................... 0.00302% monodark...................... 0.00168% monobug....................... 0.00143% monopsychic................... 0.00090% trickrain..................... 0.00060% monorock...................... 0.00039% sandstall..................... 0.00016% tailwind...................... 0.00013% mononormal.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.378) -2.0|# |####### -1.5|########## |####### -1.0|##### |####### -0.5|############# |############## 0.0|##################### |######################### +0.5|############################## |############### +1.0|########################### |###### +1.5|######## |########## +2.0|####### |# +2.5|###### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%