weatherless...................81.39215% balance.......................45.63872% semistall.....................23.24957% offense.......................21.98117% voltturn......................13.02288% rain..........................11.27593% sun........................... 7.69572% stall......................... 7.21216% hyperoffense.................. 1.91837% choice........................ 1.27794% batonpass..................... 1.11966% multiweather.................. 1.02547% monotype...................... 0.59171% sand.......................... 0.43326% rainstall..................... 0.30930% hail.......................... 0.22992% monoice....................... 0.19273% dragmag....................... 0.18733% trickroom..................... 0.12617% monofighting.................. 0.10451% sandoffense................... 0.08517% sunoffense.................... 0.07616% monosteel..................... 0.06672% monopsychic................... 0.06205% rainoffense................... 0.05636% monoelectric.................. 0.05261% sunstall...................... 0.04553% mononormal.................... 0.04247% hailstall..................... 0.03951% monodragon.................... 0.03315% monorock...................... 0.02499% trapper....................... 0.02284% monoghost..................... 0.02100% monofire...................... 0.01944% monoflying.................... 0.01237% monobug....................... 0.00928% hailoffense................... 0.00639% monograss..................... 0.00431% monofairy..................... 0.00391% monoground.................... 0.00289% monowater..................... 0.00162% gravity....................... 0.00054% monodark...................... 0.00048% monopoison.................... 0.00026% allweather.................... 0.00007% tailwind...................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.564) -2.0| |# -1.0|#### |############ 0.0|##################### |########################### +1.0|############################## |############# +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.89%