weatherless...................82.78853% balance.......................39.47354% semistall.....................34.35280% voltturn......................17.22707% stall.........................15.68663% rain..........................14.45186% offense....................... 9.82992% sun........................... 2.78861% choice........................ 0.85394% rainstall..................... 0.82265% hyperoffense.................. 0.65711% batonpass..................... 0.40293% monotype...................... 0.31283% multiweather.................. 0.22502% sand.......................... 0.17097% monofighting.................. 0.10522% dragmag....................... 0.09016% monosteel..................... 0.07471% monoice....................... 0.06511% mononormal.................... 0.03927% sandoffense................... 0.03792% trickroom..................... 0.03569% sunoffense.................... 0.03321% monofire...................... 0.03028% hail.......................... 0.02531% monopsychic................... 0.01063% sunstall...................... 0.00898% monoelectric.................. 0.00893% rainoffense................... 0.00706% monoghost..................... 0.00581% trapper....................... 0.00545% monorock...................... 0.00438% monodragon.................... 0.00231% monobug....................... 0.00109% hailoffense................... 0.00090% monoflying.................... 0.00070% monograss..................... 0.00036% monofairy..................... 0.00011% monowater..................... 0.00009% hailstall..................... 0.00008% gravity....................... 0.00006% monoground.................... 0.00004% monopoison.................... 0.00001% monodark...................... 0.00000% allweather.................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.917) -2.0| | -1.0|# |#### 0.0|######### |############### +1.0|############################## |################ +2.0|##### |## +3.0| more negative = more offensive, more positive = more stall one # = 1.20%