offense.......................54.95219% weatherless...................51.21078% balance.......................42.14722% sun...........................24.56914% sand..........................18.91885% rain.......................... 8.58270% trickroom..................... 4.51587% multiweather.................. 4.48224% hyperoffense.................. 2.23885% tricksun...................... 1.69254% hail.......................... 1.20805% tricksand..................... 0.83718% semistall..................... 0.56539% tailwind...................... 0.44722% voltturn...................... 0.41450% rainoffense................... 0.22634% trickrain..................... 0.22634% monotype...................... 0.15271% sandoffense................... 0.10544% sunoffense.................... 0.10090% stall......................... 0.09635% monosteel..................... 0.05272% sunstall...................... 0.02636% dragmag....................... 0.02182% monoelectric.................. 0.02000% hailoffense................... 0.01727% monoice....................... 0.01727% trickhail..................... 0.01454% monoghost..................... 0.01182% monodragon.................... 0.01182% monodark...................... 0.01000% rainstall..................... 0.00727% monowater..................... 0.00636% monopsychic................... 0.00454% monofighting.................. 0.00454% monofire...................... 0.00454% monorock...................... 0.00364% monofairy..................... 0.00364% sandstall..................... 0.00273% batonpass..................... 0.00273% monograss..................... 0.00091% monobug....................... 0.00091% Stalliness (mean: -0.086) |## -1.0|### |########## -0.5|################## |############################ 0.0|############################## |######################### +0.5|############# |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.75%