offense.......................53.16301% weatherless...................47.28656% balance.......................44.49771% sun...........................27.47727% sand..........................19.83802% rain.......................... 9.65239% multiweather.................. 5.25539% trickroom..................... 4.51105% hyperoffense.................. 1.80226% tricksun...................... 1.78133% hail.......................... 1.00416% tricksand..................... 0.92814% semistall..................... 0.44748% tailwind...................... 0.44283% voltturn...................... 0.31579% trickrain..................... 0.29988% rainoffense................... 0.25726% monotype...................... 0.12415% sandoffense................... 0.10008% stall......................... 0.08954% monosteel..................... 0.06308% sunoffense.................... 0.06044% sunstall...................... 0.03639% dragmag....................... 0.01731% monoelectric.................. 0.01718% trickhail..................... 0.01292% hailoffense................... 0.01198% monoice....................... 0.01095% monodragon.................... 0.00704% monoghost..................... 0.00614% rainstall..................... 0.00577% monodark...................... 0.00506% monofire...................... 0.00450% monowater..................... 0.00321% sandstall..................... 0.00201% monopsychic................... 0.00194% batonpass..................... 0.00185% monorock...................... 0.00133% monofighting.................. 0.00125% monofairy..................... 0.00124% monograss..................... 0.00062% monobug....................... 0.00061% Stalliness (mean: -0.060) |# -1.0|### |######## -0.5|################# |########################## 0.0|############################## |######################### +0.5|############# |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.78%