offense.......................50.74981% balance.......................48.04058% weatherless...................37.11408% sun...........................34.30646% sand..........................23.52653% rain..........................12.53690% multiweather.................. 8.01059% trickroom..................... 3.72404% tricksun...................... 1.63799% tricksand..................... 1.08438% hyperoffense.................. 0.85039% tailwind...................... 0.64009% hail.......................... 0.52693% trickrain..................... 0.44055% semistall..................... 0.32192% voltturn...................... 0.25613% rainoffense................... 0.16474% monotype...................... 0.04122% stall......................... 0.03730% monosteel..................... 0.03214% sandoffense................... 0.02087% sunoffense.................... 0.01814% dragmag....................... 0.01095% monoelectric.................. 0.00607% sunstall...................... 0.00569% hailoffense................... 0.00464% trickhail..................... 0.00368% sandstall..................... 0.00129% monodark...................... 0.00127% monofire...................... 0.00112% monoghost..................... 0.00030% monodragon.................... 0.00013% monowater..................... 0.00010% monofighting.................. 0.00007% monopsychic................... 0.00001% monofairy..................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.016) |# -1.0|# |###### -0.5|################ |############################ 0.0|############################## |############################## +0.5|############### |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.76%