balance.......................55.40802% offense.......................43.24973% sun...........................36.84403% weatherless...................35.04731% sand..........................21.66906% rain..........................12.58614% multiweather.................. 6.91253% trickroom..................... 2.90042% tricksun...................... 1.48295% tricksand..................... 0.89317% hail.......................... 0.76611% hyperoffense.................. 0.73214% tailwind...................... 0.64933% semistall..................... 0.58757% voltturn...................... 0.28538% trickrain..................... 0.23787% rainoffense................... 0.05983% monotype...................... 0.02976% monosteel..................... 0.02805% stall......................... 0.02255% sandoffense................... 0.01348% sunoffense.................... 0.01174% dragmag....................... 0.00510% hailoffense................... 0.00483% trickhail..................... 0.00272% monofire...................... 0.00094% sandstall..................... 0.00054% monoelectric.................. 0.00032% monodark...................... 0.00030% monoghost..................... 0.00012% monodragon.................... 0.00002% monowater..................... 0.00001% monofighting.................. 0.00001% sunstall...................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.040) | -1.0|# |#### -0.5|############ |############### 0.0|########################## |############################## +0.5|############## |### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.93%