weatherless...................81.61196% offense.......................51.98268% balance.......................42.74747% rain.......................... 6.84223% sun........................... 4.83455% hail.......................... 4.74167% trickroom..................... 3.59793% hyperoffense.................. 3.54316% sand.......................... 2.24296% semistall..................... 1.63692% monotype...................... 0.55151% rainoffense................... 0.42435% tailwind...................... 0.37101% multiweather.................. 0.26504% hailoffense................... 0.22765% tricksand..................... 0.19670% voltturn...................... 0.19503% sunoffense.................... 0.10883% stall......................... 0.08978% monowater..................... 0.08668% monofairy..................... 0.06334% monoghost..................... 0.05977% sandoffense................... 0.05620% trickrain..................... 0.05620% monosteel..................... 0.04048% monoice....................... 0.03596% trickhail..................... 0.03572% dragmag....................... 0.03548% monobug....................... 0.03524% monodark...................... 0.03405% mononormal.................... 0.03334% monoelectric.................. 0.03120% tricksun...................... 0.02905% gravity....................... 0.02858% monodragon.................... 0.02619% monoflying.................... 0.02191% monopoison.................... 0.01881% monofire...................... 0.01786% monograss..................... 0.01643% batonpass..................... 0.01238% monopsychic................... 0.01191% monorock...................... 0.00833% hailstall..................... 0.00762% monofighting.................. 0.00548% monoground.................... 0.00452% allweather.................... 0.00071% Stalliness (mean: -0.062) |### -1.0|###### |########### -0.5|##################### |############################## 0.0|############################## |######################## +0.5|################# |######### +1.0|### |# more negative = more offensive, more positive = more stall one # = 0.64%