weatherless...................82.76052% offense.......................51.33154% balance.......................43.38426% rain.......................... 5.93629% hail.......................... 4.61368% sun........................... 4.48221% trickroom..................... 3.74188% hyperoffense.................. 3.52557% sand.......................... 2.39482% semistall..................... 1.70602% tailwind...................... 0.39701% rainoffense................... 0.38299% monotype...................... 0.37856% hailoffense................... 0.26054% tricksand..................... 0.23906% multiweather.................. 0.18524% voltturn...................... 0.17601% sunoffense.................... 0.10311% sandoffense................... 0.06600% monofairy..................... 0.06481% stall......................... 0.05262% monowater..................... 0.05117% mononormal.................... 0.04160% dragmag....................... 0.03431% tricksun...................... 0.03185% trickhail..................... 0.02936% monodark...................... 0.02855% monoghost..................... 0.02803% trickrain..................... 0.02757% monodragon.................... 0.02666% monoice....................... 0.02255% gravity....................... 0.02212% monobug....................... 0.01821% monofire...................... 0.01604% monoelectric.................. 0.01456% monosteel..................... 0.01247% monopoison.................... 0.01216% monograss..................... 0.01110% monopsychic................... 0.01022% monorock...................... 0.00868% monoflying.................... 0.00483% batonpass..................... 0.00461% monofighting.................. 0.00361% monoground.................... 0.00328% hailstall..................... 0.00171% allweather.................... 0.00000% Stalliness (mean: -0.056) |## -1.0|###### |########### -0.5|##################### |############################## 0.0|############################## |######################## +0.5|################# |########## +1.0|### |# more negative = more offensive, more positive = more stall one # = 0.64%