weatherless...................85.83441% offense.......................50.37706% balance.......................44.29430% hail.......................... 5.38087% rain.......................... 4.44891% trickroom..................... 2.98942% sun........................... 2.76608% hyperoffense.................. 2.75445% semistall..................... 2.49175% sand.......................... 1.87951% rainoffense................... 0.55797% hailoffense................... 0.54947% monotype...................... 0.37584% mononormal.................... 0.31086% multiweather.................. 0.30968% dragmag....................... 0.29579% voltturn...................... 0.27044% tricksand..................... 0.21650% tailwind...................... 0.10187% stall......................... 0.08244% sandoffense................... 0.04700% monorock...................... 0.01764% tricksun...................... 0.01341% monofairy..................... 0.01157% monoice....................... 0.01098% sunoffense.................... 0.00890% monowater..................... 0.00861% monoelectric.................. 0.00506% monograss..................... 0.00450% monosteel..................... 0.00226% monobug....................... 0.00192% gravity....................... 0.00170% monopsychic................... 0.00089% monofire...................... 0.00089% trickhail..................... 0.00068% monodark...................... 0.00046% trickrain..................... 0.00033% hailstall..................... 0.00020% monodragon.................... 0.00013% monopoison.................... 0.00003% monoflying.................... 0.00002% monoghost..................... 0.00000% batonpass..................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.046) |## -1.0|###### |############### -0.5|#################### |######################### 0.0|############################## |##################### +0.5|###################### |######## +1.0|### |## more negative = more offensive, more positive = more stall one # = 0.65%