weatherless...................88.45064% balance.......................34.25715% offense.......................31.35571% hyperoffense..................17.34173% stall......................... 9.70445% voltturn...................... 9.31546% semistall..................... 7.34095% monotype...................... 5.81889% monorock...................... 5.72669% trickroom..................... 5.61346% rain.......................... 4.07104% sand.......................... 3.94809% sun........................... 3.21403% sandstall..................... 0.87700% hail.......................... 0.65010% sunoffense.................... 0.33841% multiweather.................. 0.33152% rainoffense................... 0.26025% choice........................ 0.19175% hailoffense................... 0.14874% monofighting.................. 0.08287% sandoffense................... 0.08116% tricksun...................... 0.07953% gravity....................... 0.00576% dragmag....................... 0.00410% monoice....................... 0.00373% hailstall..................... 0.00326% monofire...................... 0.00272% trickhail..................... 0.00219% monowater..................... 0.00184% monobug....................... 0.00072% tailwind...................... 0.00048% mononormal.................... 0.00017% monosteel..................... 0.00010% monoghost..................... 0.00003% monodragon.................... 0.00003% monoflying.................... 0.00001% monodark...................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% monopsychic................... 0.00000% trapper....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.181) |# -2.0|# |######### -1.5|###### |####### -1.0|######### |###### -0.5|############################## |########## 0.0|################# |############### +0.5|############## |########### +1.0|################### |### +1.5|###### |# +2.0| | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.55%