weatherless...................86.79262% offense.......................42.23468% balance.......................36.92822% hyperoffense..................13.32490% sun........................... 8.07268% semistall..................... 5.34261% voltturn...................... 4.79118% sand.......................... 2.82951% stall......................... 2.16959% monotype...................... 1.64527% rain.......................... 1.51871% hail.......................... 0.94920% choice........................ 0.81360% trickroom..................... 0.80456% sunoffense.................... 0.75936% monoghost..................... 0.36160% monobug....................... 0.31640% monodragon.................... 0.29832% monograss..................... 0.27120% monowater..................... 0.17176% multiweather.................. 0.16272% rainoffense................... 0.15368% sandoffense................... 0.12656% rainstall..................... 0.11752% monofighting.................. 0.09944% sunstall...................... 0.09040% hailoffense................... 0.08136% tailwind...................... 0.07232% monofairy..................... 0.06328% monopoison.................... 0.05424% monoflying.................... 0.05424% monosteel..................... 0.04520% monofire...................... 0.04520% sandstall..................... 0.03616% monoground.................... 0.03616% monoelectric.................. 0.03616% monoice....................... 0.02712% mononormal.................... 0.02712% gravity....................... 0.01808% monopsychic................... 0.00904% Stalliness (mean: -0.099) -2.0|## |## -1.5|####### |########## -1.0|################ |####################### -0.5|######################## |############################## 0.0|############################## |######################## +0.5|###################### |############### +1.0|############# |###### +1.5|### |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%