weatherless...................87.28653% offense.......................39.54117% balance.......................38.84108% hyperoffense..................13.06810% sun........................... 7.45364% semistall..................... 6.00634% voltturn...................... 4.78775% sand.......................... 3.08495% stall......................... 2.54331% rain.......................... 1.36566% monotype...................... 1.25232% hail.......................... 0.93560% trickroom..................... 0.83870% choice........................ 0.76038% sunoffense.................... 0.69627% monoghost..................... 0.30773% monograss..................... 0.23752% monobug....................... 0.21467% monodragon.................... 0.20707% rainstall..................... 0.18374% monowater..................... 0.12662% multiweather.................. 0.12638% tailwind...................... 0.11519% rainoffense................... 0.08777% sandoffense................... 0.07990% sunstall...................... 0.07481% hailoffense................... 0.06693% monofighting.................. 0.05802% monopoison.................... 0.05422% monofire...................... 0.03984% monoflying.................... 0.03761% monofairy..................... 0.03735% monosteel..................... 0.02829% sandstall..................... 0.02525% monoground.................... 0.01962% gravity....................... 0.01879% mononormal.................... 0.01799% monoice....................... 0.01616% monoelectric.................. 0.01512% monopsychic................... 0.00539% Stalliness (mean: -0.058) -2.0|## |### -1.5|######## |########## -1.0|############### |####################### -0.5|###################### |############################ 0.0|############################## |######################### +0.5|###################### |################# +1.0|############### |####### +1.5|### |### +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%