weatherless...................87.64668% balance.......................45.99662% offense.......................32.91275% hyperoffense.................. 9.88628% semistall..................... 7.31657% sun........................... 5.56025% voltturn...................... 4.73538% sand.......................... 4.45368% stall......................... 3.88778% hail.......................... 1.24201% rain.......................... 1.18736% trickroom..................... 0.70991% monotype...................... 0.58965% choice........................ 0.57886% rainstall..................... 0.52389% monograss..................... 0.27992% sunoffense.................... 0.21540% tailwind...................... 0.17826% monoghost..................... 0.11720% monopoison.................... 0.09030% multiweather.................. 0.08997% hailoffense................... 0.05358% monodragon.................... 0.04863% sandoffense................... 0.03517% monobug....................... 0.02140% monofire...................... 0.01761% monowater..................... 0.00966% gravity....................... 0.00704% mononormal.................... 0.00620% rainoffense................... 0.00442% monosteel..................... 0.00290% monoflying.................... 0.00290% sunstall...................... 0.00099% monoground.................... 0.00051% monoelectric.................. 0.00040% monofighting.................. 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.092) -2.0|### |### -1.5|######## |###### -1.0|########## |######################## -0.5|############# |########################## 0.0|############################# |############################## +0.5|##################### |########################## +1.0|#################### |######## +1.5|#### |#### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%