weatherless...................64.66482% offense.......................53.21118% balance.......................35.10515% sun...........................11.48213% sand..........................10.63063% rain..........................10.23377% hyperoffense.................. 7.86994% trickroom..................... 7.39587% hail.......................... 5.27970% monotype...................... 4.84527% voltturn...................... 3.71918% semistall..................... 2.92416% tricksun...................... 2.25555% multiweather.................. 2.05012% tailwind...................... 1.98821% stall......................... 0.88958% monoice....................... 0.85046% choice........................ 0.76627% rainoffense................... 0.66550% monowater..................... 0.65125% monoelectric.................. 0.63208% sunoffense.................... 0.59374% tricksand..................... 0.51888% monofairy..................... 0.45645% sandoffense................... 0.41837% monopsychic................... 0.39842% batonpass..................... 0.30179% monoghost..................... 0.26889% hailoffense................... 0.26294% monopoison.................... 0.21242% monodragon.................... 0.19869% monofighting.................. 0.16631% trickrain..................... 0.15724% monofire...................... 0.15025% monobug....................... 0.12616% monosteel..................... 0.12124% monograss..................... 0.11580% monorock...................... 0.11554% dragmag....................... 0.11450% trickhail..................... 0.11398% mononormal.................... 0.10906% monodark...................... 0.10854% monoflying.................... 0.09248% sandstall..................... 0.08834% rainstall..................... 0.08367% monoground.................... 0.07694% gravity....................... 0.06165% trapper....................... 0.03497% allweather.................... 0.02824% sunstall...................... 0.02202% hailstall..................... 0.02176% swagplay...................... 0.00052% Stalliness (mean: -0.146) |# -1.5|## |###### -1.0|############# |################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|################ |########## +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.54%