weatherless...................61.60778% offense.......................53.98450% balance.......................34.72808% sun...........................12.66446% sand..........................12.05354% rain..........................10.88848% trickroom..................... 8.63693% hyperoffense.................. 7.73669% hail.......................... 5.40032% monotype...................... 4.60886% voltturn...................... 4.48974% tricksun...................... 3.01395% semistall..................... 2.73837% multiweather.................. 2.32923% tailwind...................... 2.23456% choice........................ 0.86874% monoice....................... 0.83619% stall......................... 0.81236% rainoffense................... 0.74510% tricksand..................... 0.71270% monowater..................... 0.68238% sunoffense.................... 0.60238% monoelectric.................. 0.56688% monofairy..................... 0.49316% sandoffense................... 0.44629% monopsychic................... 0.39629% monoghost..................... 0.27509% hailoffense................... 0.26919% monopoison.................... 0.21266% batonpass..................... 0.18649% trickrain..................... 0.18291% monofire...................... 0.16942% monodragon.................... 0.16421% monofighting.................. 0.13452% trickhail..................... 0.12806% dragmag....................... 0.12671% monorock...................... 0.12091% sandstall..................... 0.11430% monosteel..................... 0.10587% mononormal.................... 0.09154% monobug....................... 0.08560% monograss..................... 0.08157% gravity....................... 0.07730% rainstall..................... 0.07233% monodark...................... 0.06901% monoflying.................... 0.06846% monoground.................... 0.05876% allweather.................... 0.04084% trapper....................... 0.03961% hailstall..................... 0.01729% sunstall...................... 0.01570% swagplay...................... 0.00030% Stalliness (mean: -0.152) |# -1.5|## |##### -1.0|############# |################### -0.5|############################ |############################## 0.0|############################ |###################### +0.5|############### |########## +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%