weatherless...................70.26694% offense.......................59.22109% balance.......................26.96559% rain..........................12.70800% hyperoffense..................12.15673% sun...........................11.14203% trickroom..................... 6.80522% sand.......................... 5.91735% monotype...................... 4.86465% hail.......................... 3.30004% multiweather.................. 3.28019% tailwind...................... 1.66659% voltturn...................... 1.38320% tricksun...................... 1.21515% semistall..................... 1.19048% rainoffense................... 0.77419% trickrain..................... 0.74053% sunoffense.................... 0.64946% monosteel..................... 0.62151% choice........................ 0.61186% monobug....................... 0.54805% monopsychic................... 0.53174% monowater..................... 0.48234% stall......................... 0.46611% monoice....................... 0.41955% monoghost..................... 0.38359% sandoffense................... 0.36971% monofairy..................... 0.35967% tricksand..................... 0.34409% monoelectric.................. 0.32450% monofire...................... 0.29140% hailoffense................... 0.27186% monodark...................... 0.17318% batonpass..................... 0.16583% monorock...................... 0.15107% monopoison.................... 0.14316% monodragon.................... 0.14011% monoflying.................... 0.08763% monoground.................... 0.07693% monograss..................... 0.06124% gravity....................... 0.05592% trickhail..................... 0.05081% monofighting.................. 0.04283% mononormal.................... 0.03062% dragmag....................... 0.02359% sandstall..................... 0.00990% rainstall..................... 0.00262% allweather.................... 0.00230% hailstall..................... 0.00172% swagplay...................... 0.00127% Stalliness (mean: -0.316) |# -1.5|#### |########## -1.0|############### |######################### -0.5|############################## |############################## 0.0|############################ |################ +0.5|########### |###### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.55%