weatherless...................66.27065% offense.......................58.85510% balance.......................25.43968% rain..........................16.27969% hyperoffense..................14.54609% sun...........................13.38251% trickroom..................... 9.33777% sand.......................... 5.08123% multiweather.................. 5.04050% hail.......................... 4.03524% monotype...................... 2.25773% tailwind...................... 1.99997% tricksun...................... 1.78569% trickrain..................... 1.34834% voltturn...................... 1.29468% rainoffense................... 1.04330% semistall..................... 0.87264% sunoffense.................... 0.61667% monosteel..................... 0.49176% sandoffense................... 0.39319% choice........................ 0.37188% monofairy..................... 0.36520% hailoffense................... 0.35896% tricksand..................... 0.33073% monopsychic................... 0.29217% stall......................... 0.28648% monowater..................... 0.28031% monofire...................... 0.17296% monobug....................... 0.12789% monoice....................... 0.12385% monorock...................... 0.10632% monopoison.................... 0.07569% batonpass..................... 0.06595% monoground.................... 0.05280% monoelectric.................. 0.05066% monoghost..................... 0.04517% monodark...................... 0.03262% gravity....................... 0.02629% trickhail..................... 0.01803% monograss..................... 0.01057% monodragon.................... 0.01004% monoflying.................... 0.01000% monofighting.................. 0.00883% dragmag....................... 0.00841% sandstall..................... 0.00460% mononormal.................... 0.00090% rainstall..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.365) |# -1.5|### |############# -1.0|############### |###################### -0.5|############################## |########################### 0.0|######################### |############## +0.5|########## |### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.60%