weatherless...................78.71900% offense.......................48.75882% balance.......................35.82262% hail..........................11.45507% rain.......................... 8.65412% semistall..................... 8.02350% hyperoffense.................. 6.31330% trickroom..................... 6.02862% monotype...................... 5.26347% voltturn...................... 2.12073% monoice....................... 1.39523% multiweather.................. 1.35506% sun........................... 1.28910% sand.......................... 1.23778% stall......................... 1.08175% monoghost..................... 1.00995% choice........................ 0.79929% mononormal.................... 0.62620% monopsychic................... 0.58286% hailoffense................... 0.56315% monowater..................... 0.44723% gravity....................... 0.38526% tailwind...................... 0.36445% monofairy..................... 0.28194% trickrain..................... 0.25471% tricksand..................... 0.25030% monobug....................... 0.23682% rainoffense................... 0.23185% trickhail..................... 0.20571% monosteel..................... 0.18293% monoelectric.................. 0.18203% monopoison.................... 0.15780% sunoffense.................... 0.10554% rainstall..................... 0.10381% batonpass..................... 0.09483% monodark...................... 0.05508% monograss..................... 0.05101% tricksun...................... 0.02968% monofighting.................. 0.02856% dragmag....................... 0.02481% monodragon.................... 0.01622% trapper....................... 0.01430% sandstall..................... 0.01019% monoflying.................... 0.00961% hailstall..................... 0.00603% Stalliness (mean: 0.001) -1.5|## |#### -1.0|########## |################# -0.5|###################### |############################## 0.0|############################ |######################## +0.5|############# |########### +1.0|########## |########## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%