weatherless...................88.12493% offense.......................53.41875% hyperoffense..................31.40564% balance.......................14.68558% voltturn...................... 7.10064% sun........................... 6.03478% hail.......................... 3.34439% sand.......................... 1.87812% monotype...................... 1.70461% trickroom..................... 1.56351% hailoffense................... 1.47771% sunoffense.................... 1.40907% rain.......................... 0.78366% semistall..................... 0.38706% rainoffense................... 0.33558% choice........................ 0.30126% sandoffense................... 0.28982% mononormal.................... 0.27647% monopoison.................... 0.17542% multiweather.................. 0.16588% monodark...................... 0.14872% monowater..................... 0.13538% monobug....................... 0.12966% monoground.................... 0.12584% dragmag....................... 0.11250% monofighting.................. 0.10868% monoice....................... 0.10487% monopsychic................... 0.10296% stall......................... 0.10296% monofairy..................... 0.08390% monofire...................... 0.06483% monodragon.................... 0.06292% monoghost..................... 0.05911% monograss..................... 0.05339% monoelectric.................. 0.05339% monoflying.................... 0.04385% tailwind...................... 0.03623% monorock...................... 0.03623% tricksand..................... 0.02669% sandstall..................... 0.01335% monosteel..................... 0.01335% tricksun...................... 0.01144% gravity....................... 0.00381% sunstall...................... 0.00191% trapper....................... 0.00191% hailstall..................... 0.00191% Stalliness (mean: -0.664) |## -2.0|### |####### -1.5|############### |###################### -1.0|############################ |############################# -0.5|############################## |####################### 0.0|################## |######### +0.5|######## |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.51%